RuneCast

(Writer/Director/Producer/Interaction Designer: Maureen Thomas; Editor/Assistant Interactive Designer & Director: Ludvig Lohse; Interactive Programming: Günther Heinrich; Research Assistant: Phillip Prager; Heithur/Vala played by Helen McGregor; Original music composed, performed and produced by Kariina Gretere; 3D Artist and Additional Graphics: Marianne Selsjord; Video, Animation and Trackmatte/Graphic Artist: Brian Ashbee)

RuneCast is a narrative game of chance, where fortune-telling offers visitors their own personal entrance to the authentic mythworld of the Vikings, enabling them, through original music, video, song and story, to become the heroes of their own tales. Real-time layering, oral-storytelling and musical structures and techniques combined with chance operations make every visit unique.

‘Powerful and effective … works well both on the big and small screen of the portable device.’ 'Realises dreams of a fusion between computer and art - I have never seen anything like it … truly engaging.'‘Highly original - points the way forward in interactive narrative.’

See: Lohse, Ludvig, Sussner, Julia and Thomas, Maureen. 2007. 'Gormenghast Explore: Interactive TV Drama'. Artur Lugmayr & Piotr Golebiowski(ed.) Interactive TV: A Shared Personal Experience. TICSP Adjunct Proceedings of EuroITV 2007, 181-182. Tampere: Tampere International Center for Signal Processing.

Sussner, Julia, Thomas, Maureen and Richens, Paul. 2006. 'Patterning reconfigurable narrative: interactive cinema as architectural elevation within 3D interactive digital environments' Digital Creativity, 17.4 pp 243-256.

Lohse, Ludvig and Thomas, Maureen. 2005. 'Storytelling for the Small Screen: Traditional TV vs. Interactive Entertainment - Authoring and Producing Reconfigurable Screen Narrative for sit-back Enjoyment', and Sussner, Julia and Thomas, Maureen. 2005. 'Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore'. in Lecture Notes on Computer Science vol. 3805. TIDSE (Technologies for Interactive Digital Storytelling and Entertainment) Proceedings: Virtual Storytelling 2005. Berlin/Heidelberg: Springer.


DEPARTMENT OF ARCHITECTURE
DIGIS nm2 productions