Cinema and Architecture: Melies, Mallet-Stevens, Multimedia
Eds. Fra
nçois Penz & Maureen Thomas (BFI Publishing, 1997)

Architectures of Illusion: From Motion Pictures to Navigable Interactive Environments
Eds. Maureen Thomas & François Penz (Intellect Books, 2008)

Urban Cinematics: Understanding Urban Phenomena Through the Moving Image

Eds. François Penz & Andong Lu (Intellect Books, 2011)

François Penz
  • Penz, François.; Alifragkis, Stavros. (2015). ‘Dziga Vertov’s Man with a Movie Camera: Thoughts on the Computation of Style and Narrative Structure’. Architecture and Culture Vol. 3, Iss. 1: 33-55.
  • Penz, François. (2015). ‘La Ville en elle-même’. Architecture et Cinéma. Paris: Edition Volumen / Infolio ISBN : 9782884747547
  • Penz, François. 2014. ‘Atmosphère d’Eau Sauvage: Reflections on La Piscine (1969)’ The Cinema of the Swimming Pool by Brown, Christopher and Hirsch, Pam (eds) Peter Lang AG
  • Penz, François; Iuliano, Marco. 2014. ‘The Cambridge Experiment’. Arts 3, no. 3: 307-334.
  • Penz F. (2013) Immaterial Lieux de Mémoire in Scopio [International Photography Magazine] (Cityscopio: Porto, Portugal) pp 78-81
  • Penz F. (2013) L’ombre de l’Acropole - La Villa Savoye construite par le cinema in Roberta Amirante, Burcu Kütükçoglu, Panayotis Tournikiotis, Yannis Tsiomis (eds) ‘L'invention d'un architecte. Le voyage en Orient de Le Corbusier’ (Paris, La Fondation Le Corbusier) pp 407-413
  • Penz, F. (2012) ‘Towards an Urban Narrative Layers Approach to Decipher the Language of City Films’ CLCWeb: Comparative Literature and Culture 14.3
  • Penz, F. (2012) ‘Museums as Laboratories of Change – the Case for the Moving Image’ in Angela Dalle Vacche (ed) Film, Art, New Media: Museum Without Walls? (Palgrave, 2012) pp 278-300
  • Penz F, (2010). The Real City in the Reel City – Towards a Methodology through the Case of Amélie in Urban Projections, Koeck, R. and Roberts L. (eds.) London: Palgrave Publishers.
  • Alifragkis, S. and Penz, F. (2009). Dziga Vertov’s Man with the Movie Camera (SU 1929): Ontology based Metada Annotation for Non-acted, Montage Moving Image Works about Urban Cinematic Landscapes, in Digital Formalism, Gruber, K. and Wurm, B. (eds) Vienna: Böhlau Verlag (pp. 81-96)
  • Penz, F. (2008). From Topographical Coherence to Creative Geography: Rivette's 'Pont du Nord' and Rohmer's 'La Femme de l'Aviateur’ in Cities in Transition Webber, A. & Wilson, E. (eds), London: Wallflower Press.
  • Alifragkis, S and Penz, F. (2008) Database Cinema, Interactivity and the Cinematic City EuroITV 2008 conference proceedings (Springer Berlin / Heidelberg)
  • Penz, F. (2007). The City being itself- the case of Paris in La Haine in Visualizing the City, Marcus, A, and Neumann, D. (eds.) London: Architext series, Routledge. (p143-158)
  • Penz, F. (2006). Notes and Observations Regarding Pierre Chenal and Le Corbusier’s Collaboration on Architectures d’Aujourd’hui (1930-31) in Uluoglu, Belkis et al (ed.) Design and Cinema: Form Follows Film. GB: Cambridge Scholars Press
  • Alifragkis, S., Penz, F. (2006) Spatial dialectics: montage and spatially organised narrative in stories without human leads, Taylor & Francis: Digital Creativity, Volume 17 Issue 4 2006, pp. 221-233
  • Roudavski, S., Artopoulos, G, Penz, F. (2006) Digital Design Techniques for Adaptable Systems in Game Set and Match, Oosterhuis, K., Feireiss, L. (eds.) Rotterdam: Episode Publishers
  • Koeck, R and Penz, F (2003) ‘Screen City Legibility’ City: analysis of urban trends, culture, theory, policy, action (Taylor & Francis Publication), Vol.7, No 3, pp. 364-375
  • Roudavski, S and Penz, F (2003) ‘Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment. In: Virtual Storytelling; Using Virtual Reality Technologies for Storytelling’ Second International Conference, ICVS 2003, Vol. 2897 Balet, Olivier; Subsol, Gérard; Torguet, Patrice (Eds.) pp. 112-115
Maureen Thomas
  • Thomas, Maureen, Selsjord, Marianne and Prager, Phillip. 2015. ‘Transposing, Transforming and Transcending Tradition in Creative Digital Media’, pp 142-202 in Harrison, Dew (ed). Handbook of Research on Digital Media and Creative Technologies.Hershey, Pennsylvania: IGI Global.
  • Thomas, Maureen, Speed, Chris, and Barker, Chris. 2015 (forthcoming). ‘Ghost Cinema App: Temporal Ubiquity and the Condition of Being in Everytime‘ in Penz, François and Koeck, Richard (eds). Cinematic Urban Geographies. London: Palgrave Macmillan.
  • Penz, François, Reid, Aileen and Thomas, Maureen. 2015 (forthcoming). ‘Cinematic Urban Archaeology: the Battersea Case’, in Penz, François and Koeck, Richard (eds).Cinematic Urban Geographies. London: Palgrave Macmillan.
  • Houtman, Coral, Thomas, Maureen and Barrett, Jennifer. 2014. ‘Making the Point: The Digital Media Dissertation’. Journal of Applied Research in Higher Education 6.1. April 2014
  • Thomas, M. 2011. ‘The moving image of the city – expressive space/inhabitation/narrativity’ in Penz, François & Andong Lu (ed.) (May 2011 – in press) Urban Cinematics - Understanding Urban Phenomena through the Moving Image. Bristol: Intellect.
  • Thomas, M., Selsjord, M. & Zimmer, R. 2011. ‘Museum or Mausoleum? Electronic Shock Therapy’ in Miltiadis Lytras, Patricia Ordonez De Pablos, Ernesto Damiani & Lily Diaz (eds.) Digital Culture and E-Tourism: Technologies, Applications and Management. Hershey, Pennsylvania: IGI Global.
  • Thomas, M. 2009. ‘Taking a Chance on Losing Yourself in the Game’. Digital Creativity, 20:4, 211–234 (Special Issue: Women in Games).
  • Thomas, M. (with Lohse, L. and Sussner J). 2007. ‘Gormenghast Explore: iTV Drama’ in (ed.) Artur Lugmayr & Piotr Golebiowski. Interactive TV: A Shared Personal Experience. TICSP Adjunct Proceedings of EuroITV 2007, 181-182. Tampere: Tampere International Center for Signal Processing.
  • Sussner, J., Thomas, M. & Richens, P. 2006. ‘Patterning reconfigurable narrative: interactive cinema as architectural elevation within 3D interactive digital environments’ in Digital Creativity. 17:4 (December)
  • Thomas, M. 2005. ‘Playing with Chance and Choice – Orality, Narrativity and Cinematic Media’, 371-442 in Bushoff, B. (ed.), Developing Interactive Narrative Content: sagas/sagasnet. Munich: High Text.
  • Thomas, M. 2005. 'The power of Narrative: 2D, 3D, 4D': 51-76 in (ed.) Blackwell, A. & D. MacKay: Power. Cambridge: Cambridge University Press.
  • Lohse, L. & Thomas, M. 2005, ‘Storytelling for the Small Screen: Traditional TV vs. Interactive Entertainment – Authoring and Producing Reconfigurable Screen Narrative for sit-back Enjoyment’. Lecture Notes on Computer Science vol. 3805. TIDSE (Technologies for Interactive Digital Storytelling and Entertainment): Proceedings: Virtual Storytelling 2005. Berlin/Heidelberg: Springer.
  • Sussner, J. &Thomas. M. 2005. ‘Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore’. Lecture Notes on Computer Science vol. 3805. TIDSE (Technologies for Interactive Digital Storytelling and Entertainment): Proceedings: Virtual Storytelling 2005. Berlin/Heidelberg: Springer.
  • Lohse, L. & Thomas, M. 2004. ‘Flexible Media: producing character-based reconfigurable drama’. Digital Creativity. 15:2 (June) 98-109.
  • Nitsche, M. & Thomas, M. 2004.’Play it again, Sam: Film Performance, Virtual Environments and Game Engines’. 121-138 in (ed.) Carver, G. & Beardon, C.: New Visions in Performance: the Impact of Digital Technologies Innovations in Art and Design. Abingdon: Swets & Zeitlinger.
  • Thomas, M. 2003. ‘Beyond Digitality: Cinema, Console Games and Screen Language – The Spatial Organisation of Narrative’ 51-112 (and ‘Introduction’, v-x) in (co-ed. F. Penz). Architectures of Illusion: from motion pictures to interactive navigable environments. Bristol: Intellect Books.

Space: In Science, Art and Society
Eds. François Penz, Gregory Radick, Robert Howell (Cambridge University Press, 2004)

Computers in Architecture: tools for design
Ed. François Penz (Longman, 1992)

Cambridge in Concrete: Images from the RIBA British Architectural Library Photographs Collection

Eds. Marco Iuliano &
François Penz (Paparo Edizioni, 2012)